Chapter 430: 429: Nighttime Racing
Chapter 430: Chapter 429: Nighttime Racing
Sailing at night, colloquially… night sailing.
Night sailing—it’s not just a simple term.
In this world, similar to the medieval era, where nautical skill is extremely primitive, it’s not just that there’s no modern Earth GPS or radio communications; there aren’t even Sextants to calculate longitude and latitude, nor accurate sea charts.
You should know, in the history of Earth, nautical technology didn’t leap forward until after the medieval era, in the Age of Discovery. Under the temptation of immense wealth brought about by geographical discoveries, there were substantial developments in shipbuilding, astronomy, hydrology, navigation, and trade.
In this current world, without such geographical discoveries, naturally, everything is at a standstill, and navigation is in an absolute dark age. Perhaps wizards have some special ways of sailing, like using Prophecy Magic to detect specific locations and guide ships. Ordinary merchant ships have no such means and mostly rely on experience and nautical logs from unknown sources for their navigation.
Most of these logs will not inform the user of when to sail to a specific location since the writers themselves don’t know. The most common type of nautical log generally reads: Depart from Sem Port, sail in the northeast direction for about three days, and you’ll encounter a white seabed.
Crossing this area, turn northwest and continue for two days, and you’ll encounter a reef. Spend half a day circumnavigating the reefs, then head north straight on; four days if the wind is favorable, about five if against the wind, and then you should be able to see the Shadow of Dax Port.
If you can’t find it, you may have missed it. It’s advised to turn left and search along the land. And if it’s still not found… hrm, hope that the gods you believe in will watch over you because I don’t know where you might be.
What do you think?
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