Game Creator System [LitRPG]

42 – Copies…



Ever since the Runestone update was released, the FrostHaven account had become quite popular, with dozens, if not hundreds of new messages reaching me every day.

Among these messages, some were from Players thanking me for the game, others were from Players giving me ideas on how the game could be improved, others were from Players asking for other classes to be added to the game.

There were even some news sites wanting to set up interviews with me, but because I didn't feel the need at the moment, I just ignored them for the time being and focused on continuing to develop some new ideas I had for the next update of the game.

Two days after the release of Season 01, I received a strange message in the DM of my Whisper account.

[Hello FrostHaven, I'm very happy playing Runestone and I've almost reached the Diamond Rank in the game!While I was in my daily physical training session in the game [Sword Training against Giant Monsters] I realized that this game was also using Battle Pass like in Runestone, was this something you agreed to share?]

Reading this message, I was surprised.

'Did this Game Creator really blatantly copy my game's Battle Pass?' I wondered.

Curious, I searched for this game on the Federation Rank and saw that this game was not small, having been in development for three years and having a total of 18,000 Players online, which for an ordinary training game, was a great number.

But on the game's initial sales page, what was most striking was that instead of the game advertising the mechanics it had for Players' training development, as it usually did, the focus of this page was to advertise their Battle Pass!

[Venture into [Sword Training against Gigantic Monsters] and unlock epic rewards!

Get ready for an incredible experience with daily challenges, exclusive rewards and lots of unlockable content. The Battle Pass is here to make your journey through the game even more exciting.

What is the Battle Pass?

The Battle Pass brings you special missions and unique rewards that you can unlock as you play. With each level, you get exclusive weapon skins and awesome decorations to make you look even cooler as you slay the Giant Monsters!]

It was only after these three paragraphs above the game description that Game Creator began to advertise the game and explain what it was really about.

Downloading the game and trying to understand how it worked, I was shocked to realize that this Game Creator even copied the quest board I used in Runestone, even if it didn't quite fit with getting stuck in a tree!

As the day went on, more and more messages from Players warning me about copies like this were arriving on my Whisper account.

But these messages weren't just about this game, but about several different games!

And the worst thing about it was that some messages from Players in other states were arriving too, which meant that other Game Creators in other states were keeping an eye on Runestone and were ready to copy whatever was making the game work.

And since I couldn't post the game in their states yet, they would practically be the inventors of it...

Runestone's growth over the last two days has been monstrous, increasing the average number of players online by 35%, and the total number of players who have tried the game by an even greater amount.

For a world where the vast majority of games took years to reach this number of Players, or where only recent games endorsed by big companies managed to reach this level, my game was being a dark horse skyrocketing in popularity without depending on anyone.

Apparently the other Game Creators also realized this and tried to start copying me to achieve the same result...

'What can I do to deal with this? ' I asked myself thoughtfully.

I didn't want to let it go without doing anything, so I needed to take action that would either affect them, or benefit me greatly.

Copyright in this world was very strict, but after researching how it worked, I understood why so many games in my other world used this game mechanic.

Because a game mechanic like the Battle Pass, while innovative overall, was just a different way of interpreting missions that Players could complete in order to receive rewards.

That in itself wasn't unique to the Battle Pass and couldn't be patented.

'It's frustrating to see other games copying the functionality that I've worked hardest to plan and develop in this world...' I sighed as I looked at the list of games that were copying me non-stop.

'If I can't use the idea of Battle Pass exclusivity, at least I can use the idea of originality and create marketing around it, right?

For the time being, these other games were just starting to copy the game, without the Players knowing very well how it worked and where it came from, so I had to be quick.

Opening my DM box again, I started looking for all the news sites that had tried to contact me and accepted interviews from the biggest sites.

While the vast majority of the sites weren't very big, there were some relatively large sites with a national reach that could be useful in helping me spread the image I wanted to other states.

'Since I can't post my game in other states, I at least have to find a way to let them know that this is my idea. I thought.

As the interviews would be online, I managed to organize all the interviews for tomorrow afternoon.

For the rest of the day I just kept observing the development of the games that were copying my Battle Pass and realized that despite a much slower growth rate than Runestone, these games were constantly growing.

'Player retention because of the Battle Pass is a very good thing for a game, it was stupid to think that no one would copy something so important for a game that in my other world was already proven to be copied by everyone.'Fortunately Runestone is also growing a lot, and at a much higher rate than these other games.

|-----------------------------------------

| Game Status: Runestone

|-----------------------------------------

| Total Players: 18,018 -> 24,783

| Average Players Online (24 hours): 11.410 -> 15.061

| Game Rank: Rank F

| Mana per Hour (Players): 1 unit

| Mana Stored in Game Core: 2,669 -> 3,951 units

| Mana Yield (24 hours): 684 -> 902 units

| Conversion Rate: 80% (New players who become regulars)

|------------------------

| Available cards: 240 (Common, Rare, Epic and Legendary)

| Cards Used per Match (Average): 17

|-----------------------------------------

The growth of the game was great, with the amount of daily Mana the game yielded almost reaching 1k.

With such rapid growth, it would only be a matter of days before Runestone's Game Core evolved into a Game Core E Rank!

The money the game has made in the last two days has also been very good, increasing my total money saved to over $14k, bringing me very close to being able to buy another Game Core.

Normally other Game Creators would only buy three or four F Rank Game Creators before moving up to E Rank and starting to buy E Rank Game Creators.

Considering how difficult it was to make popular F Rank games and how much more profitable E Rank games were, it was better for them to buy higher Rank Game Cores and accelerate their own growth than to waste time making lower Rank games.

But that was a problem I wasn't worried about dealing with.

With innovative game ideas from another world, I was confident of making the F Rank games I developed popular to the point where Game Cores would evolve.

-

The next day, as soon as I woke up, the first thing I did was put on a tracksuit and go for a run on the beach.

As my house was still empty and I had nothing to do, I decided to start exercising by the beach to clear my mind and not get bored at home.

It's not even as if my body needed this exercise, I was just doing it to pass the time and clear my mind a little from the amount of things I had to think about and plan for my games.

At the end of each training session I would jump into the sea and enjoy the cold water to cool off by myself for a few minutes before heading home.

Then I'd make my breakfast, organize the mess I'd made the day before at home, and start my day with a tidy house.

It was easy to tidy up when I didn't have much to mess up in the first place, but setting this routine now would make it easier for when I had more furniture and things to mess up at home hehe.

At 11am my first interview would start.

Surprisingly, the interviewer asked me if the interview could be done through Runestone.

Despite my surprise at this strange request, I accepted and we logged into the game and joined a temporary group, which meant that we both shared the same tavern.

Wearing the same clothes I had worn to go out with the college group to the nightclub, I was more dressed up than I normally was on a day-to-day basis, but as the clothes were cheap, I didn't look overdressed either.

The difference was that as it had been a few weeks since I last wore this outfit, my body had developed more muscle in that time, which made the shirt I was wearing a little tight.

Before long, the interviewer logged on to the group and showed up at the tavern where I was waiting for her.

When she saw me, her eyes lit up as she exclaimed.

“I knew it!”

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