Game in Marvel

87



"System, tell me all the rewards that I am supposed to get starting from S class? This secret is killing me already," Liam said.

[Are you sure you want to know the rewards system?]

"Why wouldn't I be? This secret that you're dangling over my head is not even required."

[...]

[The rewards system starting from S to SSS are as follows:

For S class:

Get access to two games per day, and if you complete the consecutive next two games in S class, then the extra reward will be the next game being a free world where the protagonist playing as the host and is allowed to bring things to and fro from the game world and real world. Time will run parallel to the real world. 

For SS class:

Get normal rewards for completing SS class and also 3 years' access to the next game world without playing the protagonist in the game.

Pros:

Standard rewards, and from the next game, the host can bring everything and anything to and from the game to the real world, including living beings. Any abilities or items gained in the game, apart from the eventual rewards system, will belong to the host permanently and can carry on to the next games in the future. The time frame given to the host for evaluation is 3 years in real time with a time ratio of 5:1 (five years in the game world will equal 1 year in the real world). (P.S. You will not age while in the game world; this applies to you and any living beings you bring with yourself. However, if the living beings brought by you decide to stay there after the 3-year period, time will flow normally for them.)

Cons:

Death is permanent. You can take help from people in the real world, but the evaluation will be lower. Items received from previous games cannot be used either.

For SSS class rewards:

Get normal rewards for completing SS class and also permanent access to the next game world without playing the protagonist in the game.

Pros:

Standard rewards, and from the next game, the host can bring everything and anything to and from the game to the real world, including living beings. Any abilities or items gained in the game, apart from the eventual rewards system, will belong to the host permanently and can carry on to the next games in the future. The host will gain permanent access to the game, forever. The time frame given to the host for evaluation is 3 years in real time with a time ratio of 5:1 (five years in the game world will equal 1 year in the real world). After the 3-year period, the real-time world and the game-time world will sync.

Cons:

Death is permanent. You can take help from people in the real world, but the evaluation will be lower. Items received from previous games cannot be used either.]

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Back to current time

"Yes," Liam replied. He sighed as he did so, knowing that a single-word answer would suffice.

"The reason I know so much, and the fact that they help me while being invisible, is because the organization works in multi-planes—or what we call a multiverse. I think Tony must have read about it in the books of Kamar-Taj," Liam said. Tony froze for a second, and then it suddenly dawned on him.

Liam was right. If the organization supporting Liam was multiplanar, it would explain why Liam was so powerful and also why they never showed themselves. It would also explain why Liam's so-called trials were never seen or heard of by anyone. It was because they never took place on Earth to begin with.

Since Fury and the others were a bit confused, Tony went on to introduce the multiplanar theory that he had read about, and the others were beyond speechless. Fury himself felt his world crumbling as he realized how laughable SHIELD was. But that also made him more determined to bring order and peace to the world—from the dangers of the multiverse.

"No wonder you have so many abilities," Natasha said as she finally understood.

"So, we are going to a different world for your trial?" Barton asked, a bit excited as he finally caught the hint.

"Don't be happy too early. My abilities and my weapons will be stripped away the moment we step in. This is where you guys come in. Including you will lower my evaluation, but if I go in alone, I will definitely die. So, you have 2 more days to prepare," Liam declared.

"Heh... So our vanguard will be missing. Got it," Tony replied.

Not having Liam's abilities meant they would be vulnerable, but the older team members didn't mind babysitting Liam since he had been doing the same for them for a long time. Barton and Tony had been directly helped by him, so helping Liam would make them feel less guilty.

"I will make you some sweet armor for this trial," Tony promised.

"I hope so," Liam replied. Liam discussed what precautions were needed for this trial and gave them a rough idea. The warnings made them shudder but also excited them at the same time. Liam then promptly left for his home.

He had not been exactly idle in the last few days. He had been working and making things that would help him in the next game. First, he made some cold weapons—specific weapons that would help him on this journey—and worked on the main craft of Celebrimbor.

The craft of ring-making.

Drawing from Celebrimbor's knowledge, he had crafted the foundation of two rings—one for endurance and strength, the other for healing and restoration.

The first ring, Anwar Durthol—"Strength of the Tower" in Elvish—was forged with mithril and bone dust from Nidhogg from the God of War, its band carved with runes of resilience and might. A shard of obsidian rested at its crown, pulsing with latent volcanic energy to enhance stamina and physical power.

The second ring, Laina Estel—"Light of Hope"—was more delicate, its mithril alloy infused with celestial quartz and crushed petals of the mythical Everbloom. A tear-shaped sapphire gleamed at its center, radiating a soft, soothing light, the runes on its surface etched to channel vitality and restore energy.

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