I'm a hidden boss

This is not a game [2]



Professor Blackwood explains siege tactics, his voice echoing monotonously through the classroom. Bishop, however, barely listens. His mind is on the fencing practices that will begin shortly. Arnold's stats, based on his knowledge of the game, are at the lower end of the E rank.

 

It's weak, but not surprising; The intensity of training at the Imperial Academy increases exponentially in second year. The first year is exceptionally soft, so it's not uncommon to find students with stats as low as yours in this class.

 

The practice room is a whirlwind of steel and gasping. Bishop finds herself paired with a woman with sapphire blue hair and snow-white eyes, an elegant figure who wields a sword with deadly grace. It's Amanda, the villain from the first chapter of the game, although, for now, without the company of any demon. His sword dances, a bluish veil that threatens to find his flesh. But Bishop knows every move of every character in this world; Her experience in the 122 games has made her an expert, a master of strategy. He easily dodges the first thrust, a light step to the side, followed by a precise strike that takes advantage of an opening in Amanda's defense.

 

However, Bishop decides to lose. It has to look weak, an insignificant piece. With a deliberate, almost comical mistake, he drops his own sword. The blade falls to the ground with a metallic clink. Amanda picks it up with a slightly mocking smile, her victory quick and decisive. Bishop, feigning a defeated expression, nods his head. The slight hint of frustration in Amanda's gaze is subtle, but Bishop catches it. You have planted the seed of doubt in the mind of your potential subordinate. A subtle manipulation, the first step in his great plan. The holographic screen flashes briefly, showing a slight increase in his cloaking ability. Class ends and the afternoon sun filters through the windows of the Academy, painting long, enigmatic shadows on the marble floors.

 

The night envelops the Imperial Academy in a layer of silence, interrupted only by the whisper of the wind between the ancient stone buildings. Bishop slips into the shadows, his figure barely noticeable even to close eyesight. He heads to a secret dungeon, a place hidden even on the most detailed maps of the campus. The reward is a Demon Seed, an object to control Amanda.

 

The holographic screen flashes, showing what to do 

 

[Villain Creator; after creating a villain comes a reward]. 

 

[When a subordinate villain is defeated by the protagonist, he will be given a penalty.]

 

Amanda, a talentless commoner who managed to enter the Academy by sheer luck, is a minor villain, destined to be executed after the first chapter. But Bishop doesn't consider it that bad, and its usefulness is undeniable. Obtaining the Demon Seed will allow you to ensure their loyalty.

 

Bishop notes that the presence of the imps inhabiting the C-rank dungeon is not overwhelming. Only teachers, with their heightened senses, manage to perceive it; This indicates that the limit of his concealment skill is at rank B. With a calm, almost meditative decision, he activates his skill to its maximum. The darkness embraces her, and Bishop becomes an imperceptible part of the night itself, slipping into the darkness of the dungeon.

 

The air becomes heavy, laden with the smell of sulfur. The high-pitched screeches of the imps begin to be heard, almost like a whisper. But Bishop remains unfazed, a shadow among the shadows, ready to get her prize.

 

The corridor opens before Bishop, leading her to the heart of the dungeon: the boss chamber. In the middle of the room, radiating an ominous glow, is the Demon Seed. A small red sphere, pulsating, with a dark and seductive energy. Bishop's eyes shine with greed.

 

This dungeon is only accessible in episode 4 of the game. The seed grants him the power to become the Demon Lord, a secret route of immense power.

 

The seed devours the mind of the bearer. However, if Bishop gets the seed before the start of the second episode, he can counteract the side effects. Without hesitation, Bishop launches himself towards the seed. The demon Inquisitor, a towering figure in black armor and flaming eyes, spots her.

 

A beam of pure energy, shaped like a ghostly sword, erupts from his hands, barely missing Bishop. The Inquisitor attacks three more times, each attack faster and more precise than the last. Bishop, using all of his experience in the game and his training-enhanced reflexes, narrowly dodges each attack. Finally, with a risky thrust, Bishop reaches for the seed and takes it firmly in his hand.

 

Dark energy engulfs her for an instant, but there is no time to appreciate its power. With the seed in her possession, Bishop launches into a frantic flight, dodging the attacks of the demon Inquisitor, who pursues her with fury, a whirlwind of darkness that threatens to engulf her. The chase becomes a desperate race through the labyrinthine corridors of the dungeon, a deadly game of shadows and death.

 

The chase is a whirlwind of shadows and steel. The demon Inquisitor launches devastating attacks, his dark energy swords leaving grooves in the dungeon walls, almost reaching Bishop. The pressure is overwhelming, and Bishop's experience helps her dodge each blow by the slimmest of margins.

 

Bishop's agility, pushed to the limit, begins to increase imperceptibly, reflected in his holographic display. The imps, drawn to the chaos, join the fray, a dark swarm trying to surround her. Bishop uses his cloaking ability to its fullest, disappearing and reappearing into the shadows, narrowly avoiding the claws and fangs of the infernal creatures.

 

The Inquisitor's sword, however, destroys them with brutal efficiency; Each beam of dark energy cuts cleanly through the imps, clearing the way for Bishop's escape. The very floor of the dungeon trembles under the impact of the attacks, the walls crack and crumble, evidencing the destructive power of combat. Bishop, amid the rain of dark energy and the screams of demons, runs with the determination of a desperate prey seeking freedom.

 

Each step is a fight against death, a macabre dance between darkness and the dim light of his own will to survive. The exit seems as far away as the beginning of his escape, but the seed, clutched tightly in his hand, gives him the strength to continue running.

 

After all, this is not a game

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