Lord of Entertainment

Chapter 250: Hell’a Fun!



Chapter 250 - Hell'a Fun!

(3rd Person POV)

A smile played on George's lips as he observed the guests' piqued curiosity and interest, their skepticism momentarily forgotten.

"Those are bold claims," one guest remarked. "I hope they can live up to the hype."

"Agreed," another chimed in. "We've heard big promises before, only to be disappointed."

George's confidence remained unshaken. With a clap of his hands, several employees materialized before him, ready to demonstrate the arcade's unique offerings.

"Seeing is believing," George declared. "Allow me to showcase the cutting-edge machines developed by our subsidiary, Hellfire Electronics."

The guests exchanged intrigued glances as the employees prepared to unveil the arcade's secrets.

"First up, we have the 'claw machine,'" George explained. "Simply insert a coin, and the player has a chance to win the prize inside."

An employee stepped forward, deftly maneuvering the claw in an attempt to grasp a plush toy. Despite his best efforts, the claw slipped, leaving the prize tantalizingly out of reach.

As George continued his explanations, comprehension dawned on the guests' faces.

"This concept is quite novel," one guest mused, stroking his chin thoughtfully.

"It's definitely unlike anything I've seen in traditional arcades," another agreed.

A puzzled guest raised a question. "Isn't this just a form of gambling?"

George shook his head, his explanation clear and concise. "Not at all. The claw machine is a game of skill, not chance. The player's success depends on their ability to manipulate the claw accurately." @@novelbin@@

Yamauchi and several others nodded, accepting George's reasoning.

Next, George directed their attention to a large, colorful machine with flashing lights and a dance floor.

"Behold, the dance machine!" he announced. "Players must follow the on-screen prompts, stepping on the illuminated squares in time with the music. In this case, we have the Queen song, 'We Are the Champions.'"

An employee demonstrated, inserting a coin and taking their place on the dance floor. As the iconic melody blasted through the speakers, the employee moved his feet to the rhythm, his steps sometimes precise, other times stumbling.

The guests watched in amazement as the employee's performance unfolded, their eyes glued to the screen displaying the real-time score.

When the song concluded, the employee's score flashed on the screen: a respectable 70 percent.

"Incredible!" one guest exclaimed. "I've never seen anything like it!"

"The interactivity is truly impressive," another marveled.

Yamauchi studied the dance machine with keen interest, his initial suspicions about the arcade being a disguised casino quickly evaporating.

Just as George was about to introduce another machine, a guest interjected, "While I agree that the concept behind these machines is innovative, I have a concern." All eyes turned to the speaker, who hesitated before continuing, "With each play costing only a 0.025 coin, the profit margins seem quite low."

The guest's observation resonated with the others. The small denomination of the coins used in the demonstrations had not gone unnoticed.

It was a primary reason for their reluctance to venture into the arcade market—the heavy reliance on coins and the minimal profits they generated.

To their surprise, George merely chuckled softly. His reaction puzzled the guests, prompting him to explain, "The coins inserted into the machines are not 0.025."

Confusion rippled through the group, deepening when George added, "In fact, they're not even real currency."

"Not real currency? What do you mean by that?"

"Are you implying they're worthless?"

George nodded, further perplexing the guests.

An elf businessman ventured a guess, "I see. These must be demonstration coins, used solely for showcasing the machines. When open to the public, real coins will be used."

To their surprise, George shook his head. "No, the coins we're using, while not legal tender, will be the standard currency for our machines, even when we open to the public."

He held up a coin, its surface emblazoned with the Hellfire logo, indicating its company origin.

"This is not a coin in the traditional sense. It's called a Hellfire Token."

Gasps echoed through the room. Yamauchi's eyes widened as he blurted out, "Does this mean people can play for free?"

George laughed, shaking his head. "Of course not!"

"Then how will Hellfire generate revenue if the coins powering the machines aren't real money?" a guest inquired.

With a patient smile, George explained, "It's simple. For players to acquire these tokens, they must purchase them with real money at the counter."

Understanding dawned on the guests, their heads nodding in comprehension. "Ah, so that's how it works."

George then proceeded to introduce another machine—a basketball-themed shooting game. The guests, unfamiliar with the sport, watched intently as an employee demonstrated, shooting the ball at the basket. On the screen, a 2D pixelated sprite kept track of the successful shots, accompanied by an energetic beat that played throughout the game.

As the demonstration concluded, something unexpected caught the guests' attention. Tickets began emerging from a slot in the machine, piquing their curiosity.

George collected the tickets once the machine stopped dispensing them. "These tickets serve as rewards," he clarified. "Players can exchange them for prizes at the counter."

The guests scrutinized the tickets closely before turning their gaze to the counter. George gestured towards an array of stuffed toys, including Chucky dolls, figurines from Demonfather, Lord of the Rings, and Harry Potter, as well as team uniforms from popular football clubs.

As George continued his explanations, the guests began to grasp the unique aspects of the Hell'a Fun! arcade.

The reward system, with tickets functioning as a secondary currency exchangeable for tangible prizes, set this arcade apart from its competitors.

George continued his demonstration by feeding the tickets into a machine, which rapidly consumed them while tallying the total. Once all the tickets in George's hand had been processed, he pressed a single button, prompting the machine to dispense a paper slip. The slip featured a barcode and the total number of tickets credited.

Approaching the counter, George presented the paper slip to the cashier. "At the moment, I only have 120 tickets, so I can exchange them for that simple biscuit," he explained.

The cashier scanned the barcode on the paper and promptly handed George the biscuit he had selected.

The guests observed this new concept with undisguised fascination, their interest piqued by the innovative exchange system.

George instructed the employees to showcase a series of newly invented machines, even inviting the guests to try their hand at one.

Ten minutes later, the guests found themselves unexpectedly engrossed in the entertaining activities, particularly the shooting game, its allure proving irresistible.

Having thoroughly explained the intricacies of the arcade, George addressed the group. "Gentlemen, what are your thoughts on Hell'a Fun?"

The guests eagerly shared their impressions, praising the interesting concept and drawing comparisons to amusement park prize redemption systems. They commended the entertaining nature of the machines and the unique ticket-based exchange process.

"The way you've integrated the ticket system and the variety of prizes is quite clever," one guest remarked.

"I can see this concept attracting a wide range of customers, from children to adults," another added.

George beamed with pride as he unveiled the next step. "Hell'a Fun! is designed as a franchise opportunity. You have two options for partnership. First, you can purchase the machines directly from Hellfire Electronics, granting you full ownership. In this scenario, you would pay a royalty fee to Hellfire for the use of the franchise brand."

He paused, allowing the information to sink in before continuing. "Alternatively, Hellfire can provide both the machines and the franchise rights. Under this arrangement, we would handle the maintenance and upgrades, while you focus on operations. Of course, this option entails a higher franchise fee and a percentage of the revenue."

Despite the financial implications, many of the guests found themselves willing to take the risk, captivated by the charm and potential of Hell'a Fun! they had experienced firsthand.

Yamauchi, who had initially attended the meeting to discuss video game collaborations with Hellfire, found himself equally intrigued by the franchise opportunity. As the owner of successful casinos in Nihon City, the capital of Japon, he recognized the inherent fun and entertainment value of Hell'a Fun!.

This could be the perfect addition to my entertainment portfolio, Yamauchi mused, his mind already racing with possibilities.

As the guests buzzed with excitement, George knew he had struck gold. Hell'a Fun! was poised to change the arcade industry, and these influential businessmen were eager to be a part of that transformation.

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