Magic is Programming

Character Summaries



Character Summaries

  • Carlos: Full formal name High Lord Carlos Founder. The main character. Transmigrated from modern Earth. Formerly a software engineer. 23 years old man. Tall and thin, with brown hair and eyes, and light skin color.

  • Amber: Full formal name High Lady Amber Carlos. Secondary protagonist. Obsessed with magic and spellcasting. Likes to have things planned out in advance. Looks up to Archmage Sandaras as her personal idol. Grew up in the minor town of Erlen, where she was bullied a lot for her nerdy behavior and interests, especially by Kindar. 19 years old woman. Thin and lanky, with short-cropped light brown hair. Met and befriended Carlos shortly after his arrival. Taught him about soul structures and the basics of magic.

  • Purple: Tertiary protagonist. Dungeon core. Originally located a 2-hour walk from Erlen, with a road passing by. Was found before he could develop enough to meaningfully defend himself, and exploited so often that he never had an opportunity to build up before Carlos appeared. Unknown age. A purple floating crystal prism, originally 1 inch tall and half an inch wide and thick, but has grown larger since then. Hovers in place, impossible to move against his will, when anchored in an area claimed as his dungeon. Carlos arrived in this world inside Purple's original dungeon, asked for the ability to understand everything, and offered to help Purple by moving him elsewhere and protecting him.

  • Stelras: Mayor of Dramos. Administrator with a desk job. Loyal, good at his job, and little tolerance for nonsense or bullshit. A bit overworked, but would never admit it. 48 years old man. Level 12. In decent health, not fat, but not strong or very fit. His hair is thin and graying, and he has brown eyes and perpetually ink-stained hands.

  • Trinlen: Mage, recently graduated from royal academy. Joined House Carlos as their mage teacher. Smart. Wants adventure. Reckless prankster with no respect for social hierarchy conventions or expectations of formality, though he tries to avoid provoking dire consequences. Always dresses casually. 21 years old man. Level 8 when he joined, but is keeping pace with Carlos's and Amber's advancement. Platinum-rank soul plan (8 soul structures). Average build. Reasonably fit, but not athletic.

  • Ressara: Self-styled "investigative scholar." Came to Dramos hoping to find a talented mage and document their rise to fame and got more than she expected in Carlos and Amber. Has some very specialized soul structures, including to invert the effects of attention diversion, to sense details about people's souls, and to sense aura trails. Level 5 on introduction, but now rapidly catching up with Carlos's and Amber's advancement. Long dark hair, a little short, buxom.

  • Haftel: Nominal leader of Dramos's premier adventuring party. Joined House Carlos to redress for attacking them earlier. Lanky rogue with daggers. Level 39. Can wield his daggers telekinetically.

  • Esmorana: Member of Haftel's party. Tall woman with long dark hair hanging half-way down her back. Likes to wear elegant dresses, even in the wilderness, using her magical abilities to protect her clothes from being damaged. Level 40. Can control air and wind, sense what the air touches, and fly.

  • Noralt: Member of Haftel's party. Short muscular woman. Wears trousers and plain clothing, or heavy steel armor when prepared for combat. Level 38. Wields a huge steel hammer. Can manipulate metal.
  • Sconter: Member of Haftel's party. Big man with deft agility and keen eyes. Expert scout. Level 39. Extremely stealthy and perceptive.

  • Colonel Lorvan: Royal guard officer. Assigned to House Carlos temporarily to provide protection and mentoring until they develop enough to no longer need it. Heavily armed and armored man. Level 45. Peak platinum-rank melee fighter.

  • Major Ordens: Junior royal guard officer. Assigned with Lorvan temporarily to House Carlos. Heavily armed and armored woman. Level 45. Peak platinum-rank melee fighter. Has weak inherent mana sense from a slightly non-standard interpretation of the royal guard perception enhancement soul structure(s).

  • Crown Mage Felton: Royal mage. Working with House Carlos to investigate sabotage to royal guard equipment. Wears a uniform consisting of a black robe with dark orange (orichalcum) colored decorations. Has a dark brown beard, neatly trimmed, and short hair. Level 45. Peak platinum-rank mage.

    This content has been unlawfully taken from Royal Road; report any instances of this story if found elsewhere.

  • Lord Merchant Darmelkon: Filthy stinkin' rich business tycoon. Lives a surprisingly cheap/quaint lifestyle in a remote and otherwise unimportant town when not actively managing his businesses. Negotiated a deal with House Carlos to help his son become a noble.

  • Kindar: Son of Darmelkon. Entitled brat. Used to bully Amber. Encountered Carlos in Purple's first dungeon, loaned him a sword, then died to the first pit trap and respawned at home. His original soul plan focused on melee combat offense. With help from House Carlos, he is upgrading his soul plan to mythril rank and fixing its deficiencies.

  • King Elston Kalor: Middle age man, ruler of the kingdom. Rarely gets personally involved in administration. Head of Royal House Kalor.

  • Prince Patrimmon Kalor: Young man, 2nd child of Elston Kalor. Views other nobles as being beneath him, and considers dealing with their affairs to be a nuisance.

  • Princess Lornera Kalor: Young woman, 3rd child of Elston Kalor. Takes her duties and responsibilities seriously, and strives to uphold the dignity and honor of the Crown, but can be ruthless when she believes it is called for.

  • Assessor Varlinden: Very formal. Dark brown hair, tall. Managed the initial inspection and founding of House Carlos.

  • High Lord Recindril Tostral: Man, mid 40s in age. Strikingly red short-cropped hair, brown eyes, angular chin, well-muscled but wiry frame, strong without being overly bulky. Wields dual longswords. Melee fighter build, emphasizing speed, skill, and strength, in that order. Boosted senses.

  • Recindren Tostral: Man, mid 20s in age. First child and heir of Recindril Tostral. Spitting image of his father. Leveled enough to use wellspring(s), and is 8 levels below his dad. Favored child, named after his father, gets the main bulk of his parents' attention.

  • Jamar Tostral: Young woman, 4th child of Recindril Tostral. Shoulder-length fiery red hair with a fine mesh covering, chain link armor that almost looks knitted, and dual longswords. Raised almost entirely by hired staff, and learned very early that her parents believe her over any non-family. Entitled asshole, highly experienced at manipulating her too-trusting parents. Her initial advancement using the aether of the Wilds near Dramos was interrupted and halted by her confrontation with Carlos and Amber.

  • High Lady Telrar Elince: Adult female noble mage. Performed the examination of Carlos's and Amber's souls to verify adamantium rank.

  • Mallern: Receptionist / gate guard at the royal mage academy. Old man with lots of wrinkles and thin graying hair.

  • Captain Granlan: Leader of the Black Blades. Level 40. Uses lightning, and has learned to sense the planet's magnetic field and to use it to fly.

  • Lieutenant Colonel Lendet: Second-in-command of Black Blades.

  • Bruman: Man. Royal investigator.

  • Ushler: Agent of House Golarn.

  • Royal House Kalor: Orichalcum rank, and achieves tier 13 by a secret method. Primarily focused on physical combat power. One of the basic structures is noted as similar to Carlos's reflex improver. Has flight, toughness, strength, and speed, all to extreme degrees, plus enhanced perception and some degree of self-transformation, such as turning their arms into swords temporarily.

  • High House Tostral: The main antagonist noble house. Melee fighter build, emphasizing speed, skill, and strength, in that order. Boosted senses.

  • House Golarn: Next after Tostral in the Wilds rotation for Dramos.

  • High House Revlok: Has soul structure similar to Carlos's introspector. Not mages.

  • High House Elince: Mages.

  • High House Ginmal: Tried and failed to vent limited amounts of aether from their mana wellspring, soul-killing their HQ city as a result.

  • High House Larna: Tried and failed to vent limited amounts of aether from their mana wellspring. Evacuated the area first.

  • High House Briston (Lady Balon, scion Loralia)

  • High House Kettet (Lord Uncher, scion Pol)

  • High House Stomren (Lady Efam)

  • High House Chold (Lord Honwa)

  • House Vonmil (Lord Torlar, scion Barla)

  • House Facton (Lord Plara)

  • Lady Lindoron (house name not mentioned)

  • Archmage Sandaras: Old man, and extremely skilled and powerful mage. Wrote and published an introductory magic textbook. Adventured in the Wilds near Dramos when he was younger, and is rumored to be feared even by dragons.

  • Headmaster Plaskin: Man. Headmaster of the royal mage academy.

  • Professor Lilain: Woman. Author of Incantation Patterns and Principles.

  • Norla: Young adult woman. Valedictorian of the current royal mage academy graduating class. Perceived by Trinlen as snooty/elitist. Highly values academic achievements. Excellent mana sense.

Enhance your reading experience by removing ads for as low as $1!

Remove Ads From $1

Tip: You can use left, right, A and D keyboard keys to browse between chapters.