Martial Arts Returnee’s Game Broadcast
Chapter 408
The viewers were thrown into chaos.
- Is this why the Wanderer Merchant disappears halfway through?
- Whoa, whoa, whoa!
- The Destroyer is the Wanderer Merchant?? Is this real???
- "Wanderer" Merchant = "Wanderer" Boss
- Is this Dark Evolution real?
- Is it you again, the source of all evil, the Great Demon?
- Oh no, the Wanderer Merchant can’t be this guy!
The latter half of the Half-Demon Valley. The two Wanderer Bosses, who drive players into terror. Their true identities were revealed to be the Wanderer Merchant and her younger brother!
- If the Wanderer Merchant dies, who will call me "Ingan" from now on?
- Who will change the worthless sandpile back into a soul?
- Silent Swordsman!! You’re not planning to turn the Wanderer Merchant into a ‘Human-faced Demon’, right?!
Rising trauma. The fear of loss. They weren’t the only ones caught in fear.
‘Losing Eve was already a painful parting. Even if it wasn’t a deep relationship, I don’t want to experience losing someone again.’
The problem was with the opponent. The Wanderer Merchant. Blinded by revenge, she had already fused with the skull of the True Blood Tracker.
[Hidden Wanderer Boss Appears]
The boss fight began.@@novelbin@@
[Player mode]
- Whoa, how much is all this worth?
- The experience is insane.
- Why is the level-up so fast?
- There must be a legacy that increases experience efficiency.
- Considering those spirits alone, it must exceed thousands, so there’s definitely a legacy related to experience.
- Oh, it’s getting familiar.
- No wonder it’s so different. It was made by devouring the Demon King’s relics.
- Full-form Destroyer mode.
- My chest is swelling up.
- Three-stage evolution Destroyer vs Three-stage evolution Demon King Swordsman.
- Save the Wanderer Merchant! Save the Wanderer Merchant! Save the Wanderer Merchant!
- Please stop fighting! Please stop fighting! Please stop fighting!
Tip: You can use left, right, A and D keyboard keys to browse between chapters.
What do you think?
Total Responses: 0