Reincarnated as incubus: I didn't mean to seduce you!

Chapter 522 - 197: The Spring of the War Mage, Kael's Dance (10K)_2



After all, when it comes down to it, Kael's current state actually resembles that of a more comprehensive and senior old mage who is a theoretical researcher.

He certainly possessed strength, but what was more exaggerated compared to his strength was Kael's learning scope, which went beyond the imagination of the ordinary person.

The knowledge he mastered was incredibly broad, and even though Kael did not overly emphasize this, he indeed had now grasped the basic operation of spell logic, as well as the ability to transform corresponding magic theory into results.

Even so, Kael was still surprised by Dinel's magnanimity.

Dinel had done something quite extravagant. By borrowing the Divine-like transcendent coordinating ability, Dinel had planned and organized the magic knowledge that Kael currently possessed.

After undergoing special enhancement, quite a number of Kael's magical skills had undergone some subtle changes.

Most notably, the technique known as the Magic Hand, though called a "hand," could not actually achieve such precision control in practice.

The human hands might be said to have fully specialized effects in "tool use and creation," far beyond the capacity of a simple low-tier spell to emulate perfectly.

But now it seemed there was a slight change in the situation.

From the Magic Hand to a series of spells like Luxius's Skull Shattering Bracelet, all developed towards a more intricate magic model.

And quite frankly, using his divine knowledge and authority, Dinel achieved an almost inconceivable accomplishment through Kael, a "genius" who already possessed a vast array of magical skills and magic theory, as an intermediary—

He transformed the War Mage profession, which was more akin to a "combat concept," into a truly new profession.

And because He had created the War Mage profession using entirely the knowledge and thought logic that Kael himself possessed, Kael could almost be said to have instinctively mastered this special ability of profession transformation.

He had truly become the origin of the War Mage theory.

A series of skills he mastered had all shifted in the direction of War Mage development.

The original "hand" series of spells could not perform many intricate tasks, but now all of the "hand" series spells were integrated into a brand new spell.

Kael's All-War Hand (New) - A growth-capable instant-cast magic model that runs through the lineage from the lowest tier cantrip up to seven rings.

When casting the spell, a cantrip generates an "All-War Hand" with precision approaching that of a human hand, able to directly manipulate objects and assist the mage with tool use and intricate crafting. You can also reduce the precision of the "All-War Hand" to increase the number of hands created.

The maximum number at cantrip level can reach up to twelve, and with each additional ring, the quantity of All-War Hands doubles. The power the All-War Hands can exert depends on the amount of magic power the mage invests when creating them.

It could be said that such an instantly-cast, growth-capable spell perfectly met all of Kael's needs for this type of spell.

But do you think Dinel's Divine Descent only achieved this much?

This leads to another skill that Dinel had helped Kael to condense, expending a significant amount of Faith Fire and utilizing his divine right of knowledge.

Equivalent Exchange (New/War Mage Core Skill/Teachable) - Through the accumulation of knowledge, you have understood the basic principles of spell creation, and after careful planning, a large body of magic knowledge theory has taken shape into this special force.

When using Kael's All-War Hand, you can pre-construct the corresponding magic model in the All-War Hand, and when it is rich in magical content, directly transform the All-War Hand into the inscribed corresponding magic model through equivalent exchange.

This unique skill was nothing short of miraculous, and Kael understood its ingenious uses immediately after absorbing the knowledge about this skill.

The two special skills complemented each other's deficiencies. By inscribing special magic techniques onto the All-War Hands using Equivalent Exchange, each All-War Hand controlled by Kael and released to attack the enemy could be transformed into different spells at any time.

Although this added the requirement of pre-preparing magic models, it almost made the All-War Hands even more deadly.

Just imagine, an All-War Hand that typically tends more towards physical attacks, as it is about to crash onto your head to smash it like a watermelon, you promptly raise a special Protection Magic with strong physical resistance.

Then... that very All-War Hand transforms in an instant into a Big Fireball Skill of the shaping magic category, and directly messes up your face on the spot.

Moreover, compared to the slower flying Big Fireball Skill, the flight speed of the All-War Hand is exceedingly fast, almost matching the transfer speed of same-tier Infiltrators.

In such a case, a "super-accelerated version" of All-War Hand (Big Fireball Skill Specialized Version) directly exploding on your face...

This approach would directly change the current design philosophy of many spells.

After all... many spells are inherently very destructive, but due to limitations in targeting ability and attack speed, they can only demonstrate their extreme destructive power in special circumstances, so much so that they cannot be promoted as universally applicable magic.

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