The Path of Becoming The Worst Villainess

Help Tab



{This is when Ahko is on a journey to The Priya City.}

 

"The trip from here to Priya is kinda long, I wanna see what the Help tab is all about while I'm walking there."

 

Status Abilities Quest Shop Demonic [Help]

> [The World]

- This world is called Tirna, one of many worlds in the universe.

 

"One of many worlds in the universe? That wasn't explicit in any books I read. The world is much bigger than I thought..."

 

> [Continents]

- This world consists of 5 continents each with its own residents.

- There is The North Continent that houses humans and elves.

- The West Continent is filled with Demons and where The Demon King lives.

- The East Continent where most monsters reside with each of their territories.

- The South Continent is the poorest continent out of all continents in Tirna but also houses the beastkin of Tirna.

- The Central Continent, the most powerful Continent, it's rich in resources to grow powerful adventurers.

 

"Seems about right. Hm... Maybe I should go to The West Continent to meet whoever put this system on me."

 

> [Kingdoms]

- Celty Kingdom

The powerhouse of The North Continent, it resides south of The North Continent. Mainly humans live there but some elves also reside there.

- Minra Kingdom

The kingdom that primarily lives elves and ice elves. It's famous for the most number of universities in Tirna.

- Demon Kingdom

The only kingdom that resides in The West Continent. It's famous for having the strongest army in Tirna.

- Lisha Kingdom

The only kingdom in The East Continent. It was built by humans for hunting monsters. Every 2 months a monster tide would come and try to destroy the kingdom.

- Yrlen Kingdom

Reside in the north of The South Continent, it's famous for everyone in The South Continent. It's usually used for a hub for all adventurers in The South Continent who want to go to The East Continent.

- Leafwing Kingdom

It's where user is currently in. It's located in the west of The South Continent. It's also the poorest kingdom in Tirna. Much slavery happened and the government didn't care enough for the slaves.

- Simia Kingdom

Composed of multiple beastkin tribes, it's a diarchy-type kingdom where multiple beasts in different tribes govern the kingdom to ensure no corruption or favoritism.

- Juria Kingdom

A kingdom in The Central Continent. It's located in the northern part of The Central Continent. Famous for its largest and most prosperous harbors in Tirna.

- Gelior Kingdom

Another kingdom in The Central Continent. It's located in the western part of The Central Continent. It houses most of the strongest figures in Tirna.

- Serphine Kingdom

The richest kingdom in all of Tirna. Located in the eastern and southern parts of the Central Continent.

 

> [Elements/Magic]

Magic is derived from the 6 elements.

There are 4 basic elements with an extra 2 for specific beings.

Those 4 elements are Fire, Water, Wind, and Earth.

A mage can only get one affiliate to one of the 4 elements, but every century one mage will get 2 affiliates, then in a millennial one mage will get 3 but never in history does a mage have all 4 affiliates.

Usually, Mages with 2 affiliates or more will invent their own magic that are not from the 4 basic elements. Such example is storm magic that is derived from wind and water and nature magic that is derived from earth and wind.

Unlike humans, beastkins, demons, and monsters doesn't have the same problem. They can get their own signature magic from what the environment they come from. For example, Artic Elves which resides at the northern most part of the North Continent, they can use ice magic the day they were born.

But besides the 4 elements, there are 2 more elements. Light and Dark.

Anyone can have the light or dark affiliate. Only those who opposed the dark can get the light affiliate mainly priests and saints. Light affiliates can't learn the dark magic.

Dark affiliates are mostly demons but humans can also be affiliated with the dark magic mainly necromancers and witches. But they are shunned by the society. Same as light magic, dark affiliates can't learn the light magic.

 

"Well... I guess since I am a demon, I only get the dark magic. That's why the spells tab I can only buy the dark spells and why just to be affiliate with light is so expensive."

 

> [Gods]

There are 7 sinner gods and 7 saint gods.

The 7 Saint gods include:

- God of Humanity [Jurna]

- God of Nature [Gaia]

- God of Prosperity [Ariana]

- God of Beastkin [Gerald]

- God of Sun [Elios]

- God of Moon [Luna]

- God of Light [Riana]

The 7 Sinner Gods include:

- God of Demons [Merphos]

- God of Monsters [Echidna]

- God of Mischief [Cassie]

- God of Desires [Eros]

- God of Darkness [Arwen]

- God of War [Nephri]

- God of Plague [Laura]

These gods can bless humans, monsters, demons, and beastkin.

When the said being is blessed by a God, it becomes an S rank immediately even if they start at the F rank.

Gods don't intervene in what is happening in Tirna, they instead protect Tirna from the beings outside of Tirna. Sometimes a mortal will seek help from one of the gods and depending if the god sees the potential or not, they can meet with the mortal.

 

"Is it the God of Demons that gave me this system? For what purpose? Is he plotting something?"

 

> [Species]

[Humans]

The so-called 'Perfect Being' in Tirna. They inhabited most of Tirna except The West Continent.

[Monsters]

Inhabited The East Continent, they don't have any rational thoughts like humans or beastkin and only rely on instinct, but powerful monsters do have rational thoughts and can communicate with other beings.

[Beastkin]

Called the middle child of the 4 species, they are always treated like a slave or lowly beings by humans but there's only one beastkin that doesn't get the same treatment as the other beastkin, the elves.

[Demons]

The strongest species in Tirna, are like humans with horns and wings appearance. For Lesser Demons, they have a different skin tone to that of a human, usually their skin tone is based on what demon they are from. After evolving into a demon then their skin tone becomes like a human. Humans despise demons since they have little to no empathy for every species even their own sub-species.

 

Ahko chuckles reading the word "The so-called 'Perfect Being' in Tirna."

"Since when is this fucking species perfect? Fucking monsters are more perfect than their greedy ass."

 

> [Rank]

Rank between humans, monsters, beastkin, and demons are different

An S rank for a human and beastkin is similar to an A rank for monsters and a B or C rank for demons.

These are the current ranks that have been adjusted to the level system.

Rank G: Level 1

Rank F: Level 2

Rank E: Level 3 - 9

Rank D: Level 10 - 24

Rank C: Level 25 - 69

Rank B: Level 70 - 149

Rank A: Level 150 - 399

Rank S: Level 400 - 999

Rank SS: Level 1000 - 3999

Rank SSS: Level 4000 - 9999

World Rank: Level 10000+

 

"Oh my god that escalates so fast! So currently, I'm level 10 which means I should've been a rank F for demons standard. I guess that's why... I thought I was just still weak...

 

> [Currency]

There are 4 types of coins that form a currency in Tirna

Here are the 4 coins that have been adjusted to the Shop Coins

1 Bronze Coin = 0.001 Shop Coin

1 Silver Coin = 1 Shop Coin

1 Gold Coin = 1000 Shop Coins

1 Platinum Coin = 100000 Shop Coins

 

"This can be helpful. I think I remember when you entered or left Priya City, the guards checked on the ID card. I think mine is still in the shed. Hopefully, I can bribe one of the guards. System, transfer 100 shop coins to 100 silver coins."

 

[Transferring 100 shop coins for 100 silver coins..]

[Done!]

[Balance = 404]

 

A pile of silver coins appeared in Ahko's hands, but then she realized it. She didn't have a backpack or a purse to store all these coins. The only thing she can do to store them is store them inside the pockets of the cloak and her pants.

"Tch, should've brought a purse, but I probably didn't have any more money to buy so this is the best thing to do right now. Okay, let's see more."

 

> [Abilities]

There are 6 types of abilities

- Common Abilities

A normal ability that anyone can get if they train just a little bit.

- Extra Abilities

Same as a normal ability but they have to train a little harder than the common ability

- Moribund Abilities

An ability that is only possible when someone is on the brink of death situation. If they live the ability will disappear until they are on another brink of death situation. But it's not guaranteed that they will get this ability.

- Rare Abilities

Half of the time, people are born with this type, but some can also train to get this ability but rely on a lot of luck.

- Unique Abilities

An ability that is different for each person that owns it, no one can train to get this type of ability, they can only born with it, but some unique abilities doesn't always to be one person, it can be one tribe having an unique ability or a royalty.

- Transcendent Abilities

Abilities that only gods can give, usually they have to meet the human, monsters, beastkin, or demons before giving it.

 

"Ooh, so I got a unique ability, but I wasn't born with it. The system gave it to me... this system is like a god if I think about it..."

[Devourer] [Level 1]

Gain the abilities of the being user killed.

(Only works if user eats said being.)

 

> [Monster's Core]

When a monster is defeated and killed, the monster will turn into ash. When it turns into ash it'll drop a monster core for adventurers to collect and sell it or use it for alchemy purposes. The weaker the monster the smaller the monster's core.

 

"Oh yeah I think the snakes dropped a lot of monster cores, but I didn't collect them... Whatever, my cloak can't fit all those 200-something monster cores."

 

> [Dungeon]

A portal that appeared in every continent except The East Continent. No one can explain how they appeared since they could be appearing everywhere. 

Most dungeons if placed right will be contained and will be used for battle experience and collecting the monster's core.

When a dungeon appears, it takes about one week until the monsters go out from the dungeon. In those time limits, the guilds can discuss whether or not the dungeon is safe or eradicated.

Once the time limit is up, monsters will come out of the dungeon every midnight.

Some dungeon can get stronger every week, if that were to happen, the guilds quickly gather powerful adventurers to destroy it.

Every dungeon has a core, the core usually hides inside the strongest monster in the dungeon. Once the monster is killed, it'll drop 2 cores, the dungeon core is massive compared to the boss core.

 

> [Monster Tide]

Once every 2 months a Monster Tide happens but only happens in The Lisha Kingdom. These monsters can go from E rank monsters to powerful S rank monsters. Most Monster Tides have a leader that is much more powerful than any of the monsters in the tide.

 

> [The Trial Tower]

Located in the middle of The Central Continent, The Trial opens every century and invites powerful figures to get to the top of the tower.

The Trial is open for only 1 week before closing, the adventurers inside the Trial don't need to worry about getting out, when they want to get out, a door will appear and it will lead to the outside of the tower.

No one has ever gotten to or seen the top of the tower, it's so difficult that the record of someone reaching the highest floor is floor 49 and it was the strongest world rank at the time, he left because he sustained a heavy injury. Since then, no one able to break that record of 435 years.

 

> [Heroes/Demon Kings]

Once every 200 years, a hero and a demon king are born to destroy all evilness or kindness in Tirna.

They each fight at their peak strength yet no one is able to get the upper hand.

 

"Huh... I guess that's all for the help tab. What a good timing, I can see the Priya City from here. System close."

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