When the plot-skips players into the game world

Chapter 805



Chapter 805: Chapter 184: Lord of Scalefeather’s Prediction Chapter 805: Chapter 184: Lord of Scalefeather’s Prediction In just a short span of time, the image of Amber began to gradually fade from Aiwass’s mind.

Aiwass could no longer recall the appearance of “Amber” that had just emerged.

Despite his utmost effort to remember, the only impression left in his mind was related to the “sunset,” as if what he saw when he looked up was merely the sunset.

— Without any doubt, that was the true Amber, and not a simulation of the Pillar God from the Lord of Scalefeather’s script.

Just a moment ago, when he was conversing with the Silver-Crowned Dragon, Amber had been watching them.

And now, when Aiwass had received the memories of Sir Helquinn, Amber suddenly rushed over and made contact with Aiwass.

Though Aiwass was impersonating Helquinn, his soul was still his own.

...

The sudden contact with the real Pillar God during the promotion ceremony allowed Aiwass to directly inherit this legacy and step into the First Power Level.

That abrupt sensation felt like a Social Anxiety Person running up with a gift like a quarterback, launching a death charge at Aiwass and then, after throwing the gift box in his face, turning around and running away, leaving a bewildered Aiwass feeling as if he had just been punched and holding the gift without knowing what to do.

…But, it was still a good thing.

It was all good!

Especially this “Clear Container,” which was the “Water Attribute Mana Pool” Aiwass had been desperately searching for.

It was also the only attribute amongst his current six attributes for which he was completely unable to create a Sin Card.

With it, as long as he acquired a Level 1 “Clear Container” from somewhere else, Aiwass’s water attribute mana could reach 42 points.

With such a level of mana, coupled with the Colorless Mana provided by the Book of Law, he could almost put together a Sin Card!

“…But, is The Wild Hunt really a legacy too?”
Aiwass was full of question marks.

He had never heard of such a legacy.

He even felt that this might be a legacy made up on-the-spot by Amber.

You know, “The Wild Hunt” and “The Wild Hunt King” are completely different concepts, the latter being a World Boss, whereas the former is just a type of undead.

This was almost like “Earthbound Spirit” or “Revenant” becoming legacies.

Moreover, even if there really is a legacy of The Wild Hunt… as a Knight-type Undead who had signed a contract with the Great Sage, this should at least be a legacy of Wisdom, Authority, and Twilight, and should lean more towards the Great Sage.

The Great Sage, who enormously enjoys contact with humans, should logically have come to contact Aiwass.

But the Great Sage hadn’t appeared, instead, Amber, the least sociable, showed up…
“…Anyway, it’s still an unexpected blessing.”
Aiwass decided to set aside this question for now.

After all, Aiwass wouldn’t likely promote this legacy by several levels.

At least, Aiwass believed that he didn’t have strong talents in these three Path Features.

This legacy might advance to around Level 15… or even just a few levels before hitting the cap.

Even if he could forcefully level it up with experience, it wouldn’t make much sense.

— Aiwass didn’t even know how The Wild Hunt legacy would manifest outside of the promotion ceremony!

He was a living person with a warm body!

Not one of those cold, light, ethereal Undead Knights who could turn ethereal and gradually freeze everyone around upon appearance… The skills used by The Wild Hunt might not be usable by him as a living person.

But the advantage was that a legacy wasn’t a profession, so it at least wouldn’t occupy a concurrent position.

In the game, a legacy existed as an “additional talent tree” that appeared in the late stages for players.

It was similar to “learning skills stealthily” or “otherworldly talents,” where everyone could level up a few levels, or even reach the end of this legacy… it could also be reset, but overall, it didn’t have a huge impact.

Although in reality, inheritance probably doesn’t manifest like this…

but anyway, it wouldn’t cause Aiwass’s Path of Dusk to deviate, so the impact is minimal—it could even be said to be purely beneficial.

The only problem was, Aiwass had originally wanted to be a Guard of the Pope.

Once he formally took the office of Cardinal Archbishop, he could have manipulated his authority to obtain a legacy identical to Oswald’s…

But now, he hadn’t become a Paladin, and unexpectedly had become a Death Knight instead.

It was unclear whether he could still hold the Legacy Position.

Such fate really is unpredictable…

Aiwass gathered his thoughts and looked again at the three options.

This, without a doubt, wasn’t pointing towards Helquinn as the King of the Wild Hunt, a Superior Phantom Demon, but towards Aiwass, who was playing the role of Helquinn.

—Although the “consume” description made Aiwass feel a bit uneasy.

But he had no choice.

The Path Features of blue-level were useless, whether it be Earth Affinity or Mana Pool, they were utterly useless to him.

His only choice was the last option.

“Water Attribute Mana, come!”
Aiwass recited mentally and fiercely selected the third option with his thoughts.

The one thing Aiwass was grateful for was that there wasn’t actually an “Amber Egg” that Aiwass had to consume.

There weren’t even any animations or illusions that appeared; he just suddenly felt a cool sensation in his throat.

The sensation was like drinking a huge gulp of ice-cold mint soda on a scorching summer day—the chilly line slowly slid down, traveling from his throat to his stomach; it was like swallowing a piece of ice, feeling its gradually sliding contour.

As this sensation gradually became familiar and dissipated, the icy, clear chill had already spread throughout his body.

Aiwass closed his eyes, digesting the great power of Helquinn, who had been transformed into the King of the Wild Hunt by the ritual.

…At this moment, Aiwass finally understood the feelings that Night Fiends typically experienced.

Helquinn, a Superior Phantom Demon, had been forcibly compressed to suit the Material Realm, possessed a strong sense of oppression and stickiness.

It was like wearing stiff, long boots, or like wearing a straitjacket…

or rather, like having one’s hands locked in handcuffs and walking in water that was deeper than collarbone height—the greater the force used, the stronger the reactionary force felt.

Under such brute suppression, more effort was required just to maintain body balance, therefore more tiresome than walking on land.

Of course, Night Fiends were only at Level 50, while after the Great Sage had transformed Helquinn into the King of the Wild Hunt…@@novelbin@@

in the game, his level was 69, the peak of the Seventh Power Level.

Now though, he was forcibly pressed down to Level 50 by the “version” force.

The sense of restriction that Night Fiends felt, clearly wasn’t as intense as that felt by Helquinn.

But even so…

—He was now at Level 50 full, the King of the Wild Hunt at the Sixth Power Level!

Be you Celestial Marshal or Angel Envoy…

once you descend here, you’ll only be Level 50 at most!

Everyone’s at Level 50, why couldn’t I possibly defeat you?

Although Aiwass had originally planned to lie flat relying on the Silver-Crowned Dragon to pass this instance…

but that was mainly because, as a Third Power Level Demon Scholar, the gap between him and “one of Supreme Heaven’s strongest Angel Envoys” was simply too vast.

At that time, although Aiwass was using Helquinn’s body, he didn’t know Helquinn’s martial arts.

In other words, he was just an empty shell that would break upon touch.

Allowing Aiwass to participate in this war seemed almost like a joke, akin to saying “You go deal with Tangseng and his disciples.”
To knowingly participate and at maximum add trouble for teammates, yet still insist on actively joining in…

that simply cannot be called The Path of Transcendence, but rather selfishness and stupidity.

It’s like in a team cooperative game, where teammates are playing seriously, feeling bored oneself, thinking that one can’t keep up with teammates anyway, hence deliberately causing trouble, making random moves, tanking to attract teammates’ attention.

And the Lord of Scalefeather, capable of foreseeing the future, obviously anticipated Aiwass’s intent to ruin things.

He had Merlin take Helquinn—although he had the capability of a Fifth Power Level but couldn’t defeat Uther Galoch, the Wildfire Giant without the “Wounded Branch” in a one-on-one duel—directly enhance him into the fully-leveled King of the Wild Hunt, Helquinn.

He also had Helquinn himself give Aiwass three hundred years worth of Elven Spear Skill, along with a few skills he could manage…

Well then…

let’s test it out!


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