38 – Power of Music
Being able to make my own barbecue at home was more fun than I imagined.
I was the master of the grill, the meat would be done to my liking, there was no one to complain about how I was doing it, if I made a mistake there would be no one to make fun of it.
It was a new and interesting experience.
While I roasted the meat, I took out my bottle of whiskey and made myself a very small glass, not wanting to get drunk, and put on some fun music.
The music of this world followed a different development path from the other world.
While rock was a sensation in the 60s in my other world, in this world rock was never a big thing, with pop dominating the classics.
That was funny, but the songs weren't bad.
As a big rock fan, I missed some of the songs in that style that I loved so much, but there was nothing I could do about it, right?@@novelbin@@
It's not like I could use my job as Game Creator to bring the songs I loved so much from my other world into this one... right?
The more I thought about it, the more I began to doubt my own assertion.
'It's not like there aren't music games in my other world...' I began to think, taking this idea more and more seriously.
Out of curiosity, I started researching music and rhythm games in this world and realized that there was nothing like that.
As games in this world followed the path of practicality and repetitive training, music was never considered in games.
Even I ignored this in the development of Runestone, realizing that I had made the mistake of making the game's tavern completely silent.
'Geez, even though this world has really good music, it's only used for listening or as a soundtrack for movies or series, and it's hardly ever used in games! ' I realized in shock.
Since only Game Creators could develop games, music could only be played in games if it was done by Game Creators, and importing an mp3 file into the game didn't work, since the game wasn't a digital program like in my other world.
There were several very interesting music games there.
Games where the Player had to dance to the beat of the music, or where the Player took part in a band and used instrument-shaped controls to play the songs they liked, games where the Player needed incredible control and precision to click on circles that appeared on the screen synchronized with the beat of the music.
And not only were games where music was the main focus, but when it came to Game Design, the music in the games was one of the most important parts of the Player's experience.
There were games with soundtracks so good that they won awards in competition with movies and series.
Imagine what the original games would have been like without such immersive music?
So a priority I would give to Season 01 would be to develop music for Runestone.
'Even if I had no knowledge of music, as long as I remembered the song and used Mana to make it, it wouldn't be impossible to use the System to play it, right?' I thought curiously.
'And if I manage to create a song for Runestone using the System, nothing would stop me from making a music-focused game using songs from my other world, right?!' I thought even more excitedly.
Runestone's biggest shortcoming was that the game had no way for Players to practice their combat, only serving to increase the stats of those who played.
Because of this, most of my Players still played other games to improve their combat skills, even if the other games weren't fun.
But if I could make a game like this fun, I could at least convince the Runestone Players to play, which would already guarantee me at least 200 MP a day to increase my maximum MP, by convincing them to play the other boring games they play.
'The problem with that is how could I develop a music game that could help the Players' combat training? ' I thought as I took a piece of meat off the grill.
“I think the meat should be perfect by now.” I thought as I turned the knife in my hand and cut the meat on the board.
By coincidence, as soon as I hit the meat with the knife, the beat of the music synchronized perfectly with the movement of the knife, making a very satisfying sensation happen.
When I realized this, I froze.
'I know!Wasn't there a VR game where the player used a lightsaber to cut colored blocks to the beat of the music?!Why not do something like that but with Players dueling to the beat of the music? “ I started to get excited.
To improve the quality of the training, I could replace the colored boxes that the Players had to attack with an opponent that they had to defend against.
This opponent could use different styles of weapons, but would always move to the beat of the music to attack the Players.
In order to deal with the opponent, and earn points, the Players would have to attack at the bright weak spots on the opponent's body or defend themselves from their attacks at the right moments.
As long as I synchronized these movements with the rhythm of the music I used, I would make for an extremely fun and very effective training session for the Players to practice!
Thinking about how satisfying it was to cut up that piece of meat to the beat of the music, having the Players face off against opponents for the duration of a song while battling to the exact beat of it would certainly have great appeal for the Players!
'There's just one problem I have to consider as well.Since Players use different weapons, I'll have to make several forms of attack, such as swords, axes, daggers, bows, or simple spells, so that Players could use the method they feel most comfortable with and not be excluded from this training... and that's going to be expensive.' I thought.
Developing a game with the scope I envisioned would be extremely expensive in terms of MP.
The enemies couldn't have an Artificial Intelligence, only defending and attacking with movements synchronized with the music, which would reduce the MP cost of developing this, but for the game to be interesting I would have to make several songs available, which would have to work with several weapons for the enemies and for the Players, creating a huge amount of variations for each song.
'But what's wrong with that being expensive or a lot of work? ' I thought as I put that concern aside.
The use of False Neurological Feedback in Runestone also made that game extremely expensive for me, costing 1.4k MP just to develop the game's initial 104 cards, not to mention everything else.
Even if the next game was too expensive, I'd just need more time to develop it.
Imagining the Players' reaction to playing the new game for the first time gave me a lot of motivation, so I stopped worrying about how much it would cost.
As I continued to make the barbecue, I started trying to cut the meat to the rhythm of the music, just for fun, and this made the barbecuing process even more fun.
Separating the best bits of the meat I'd just cut, I put it all in the pink pot Victoria had lent me and went to the door of her apartment.
Ding, Dong
I rang the bell.
In a few seconds the door opened, with Victoria looking at me in surprise.
“Theo? What's wrong? Do you need help?” She asked.
Smiling as I nodded, I held out my hand and handed her the pink pot she'd lent me. “I told you I'd return your pot with something I'd prepared, so here it is. Today I felt like having a barbecue to try out the grill on the balcony and I decided to give you back the pot filled with some meat I've prepared.”
Hearing this, Victoria was surprised as she opened the pot and saw several pieces of freshly roasted meat.
“Oh my God Theo, you didn't have to do that, but thank you so much! My daughter was crazy about barbecue, when she stops playing I'm going to call her to eat this barbecue with me.” She smiled as she spoke.
But I was surprised to hear it.
'She has a daughter who's playing?Could it be that the old director's granddaughter is actually Victoria's daughter? “ I was confused.
'Ohh, you live with your daughter? I thought it was just you, so I just sorted out this amount of meat, I'll go back home and prepare some more so you can share.” I said.
Hearing this, Victoria was surprised and quickly tried to deny it. “No need Theo, we eat very little, that's enough.”
But I didn't accept that and gave another explanation. “Your daughter is a Player, right? She'll need to develop her muscles to deal with the monsters in the dungeons, and there's nothing better than protein to develop muscles, so don't refuse, the meat is already ready on the barbecue, I'll just need to cut it up.”
Listening to my explanation and realizing that it really made sense for her daughter's development, Victoria sighed and accepted my logic.
“Okay, but let me get another pot, just a moment.” She said as she ran into the kitchen.
Looking at Victoria leaving, I couldn't help but be surprised at how young she looked.
To have a daughter of Player age, her daughter had to be at least 18, which meant that Victoria should have been around 40, but she only looked 30.
Looking at her apartment again, I realized what a stark difference it was from mine.
The living room of her apartment was fully decorated with lots of beautiful, planned furniture, giving the place a cozy, homey feel, whereas my apartment looked more like an abandoned shed...
'I think I can ask whoever decorated her apartment to help me when I decorate mine. I thought, not very confident in my interior design skills.
Victoria quickly returned with a new pot and handed it to me, prompting me to go back to my apartment and cut up some more meat and hand it to her.
“Thanks a lot Theo, when I make something tasty I'll send it to you too.” She said after we said goodbye and I went back to my apartment.
Now alone, I spent the rest of the evening just thinking about how I could develop the new game in the best possible way, both for the Players and for me.
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