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Strength Based Wizard

Joseph Sullivan is at an all-time low. He lost his job, his fiancée dumped him, he moved back to the Midwest and currently lives in his parent’s basement—oh, and his workout was just interrupted with the arrival of the System.
Earth has become a playing field in a contest amongst the gods, where mortals are the pawns. The winning god gets the glory, and their chosen champion gets a single wish. The first stage of this game: Tutorial – Class Selection.
Provided the ideal stat array for a physical, combat-focused class, the choice for Joe is obvious. Until he fat thumbs the selection screen and ends up selecting Spellcaster. His starting Intelligence stat? 1.
With a useless class selection and only his raw testosterone-fueled strength to back him up, Joe decides class optimization is for dummies. Pumping all stat points in Strength, he hopes to not only survive the contest of the gods, but to win the whole damned thing.
After all, a real wizard should be measured by how much they can bench!
- Chapter 05. Elimination - Type: Culling
- Chapter 06. A Clear Mind
- Chapter 07. Gate Initiation, Part I (Toto, I don’t think we’re in Cleveland anymore)
- Chapter 08. Gate Initiation, Part II (I Entered the Game and All I Got Were These Lousy Cantrips!)
- Chapter 09. Gate Initiation, Part III (Here, there be gobblins!)
- Chapter 10. Gate Initiation, Part IV (Class Struggle)
- Chapter 11. Gate Initiation, Part V (From Each According to His Ability Scores)
- Chapter 12. Gate Initiation, Part VI (Full Jelly Jacket)
- Chapter 13. Gate Initiation, Part VII (Back Up the Rabbit Hole)
- AUTHOR’S NOTE: Rising Stars, Official Artwork & Reader Appreciation
- Chapter 19 How to Win Friends & Level Up, Part IV (I really want this!)
- Chapter 20. How to Win Friends & Level Up, Part V (Team Building Exercise)
- Chapter 21. How to Win Friends & Level Up, Part VI (Cheers!)
- Chapter 22. After Hours at Graveyard Castle, Part I (Solo)
- Chapter 23. After Hours at Graveyard Castle, Part II (Punching In)
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